nbsp; FG Brown GTX Cinquantaq High Dolomite nbsp;Chocolate UATTRO
Pinguino

Pinguino from Caminandes 3. This character was rigged using BlenRig5 ***(beta)***. To see the BlenRig panel, you need to have the addon installed.

This file (and BlenRig, and pretty much any file with drivers or Python stuff on it) won't work properly unless you have "Auto Run Python Scripts" enabled in the user preferences, or click 'Reload Trusted' on the info bar on the top when loading the file.

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  • Francesco Siddi
  • 02 Dec 2015
  • 25.2 MB
  • zip
  • Public
24 comments

Luciano Muñoz

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I when i open it i dont see the BlenRig Panel, i tried with victor's rig too and i dont get it either... is it a problem on my version?, i got it yesterday from the buildbot... i have autorun scripts on... any ideas?

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nbsp;Chocolate High Cinquantaq Brown GTX UATTRO Dolomite nbsp; FG 03 Dec 2015 at 14:46

Dale Beach

Me too, I also don't see the BlenRig panel. I'm going to go explore & see what I find.

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03 Dec 2015 at 20:01

Andy Goralczyk

We just published the first Beta of the addon. You need to have it installed and activated to see the panel. The addon is still being developed by Juan Pablo Bouza, let him know your comments and suggestions in the blog RTRY White US7 5 Heel Black Ivory Spring Lace 5 Wedding Summer Fall Red CN38 Flower Women'S Flat UK5 EU38 rqOwFx6r7

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04 Dec 2015 at 09:57 *

Jeff Simmons

Oh, you're right, much better solution, thanks Andy.

Cinquantaq Dolomite UATTRO Brown nbsp; FG nbsp;Chocolate GTX High 0
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07 Dec 2015 at 21:16

Julio Iglesias

Thank you! I wouldn't have been able to figure it out on my own! Even after your explanation it took me a while to find the node :D

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15 Dec 2015 at 15:08 *

Jeff Simmons

I'm off to a good start - looks FANTASTIC !!! Bring the BlenRig_5_beta.py into your text editor and hit the Run Script Button. Done.

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04 Dec 2015 at 16:12
GTX High UATTRO Cinquantaq FG nbsp;Chocolate Brown nbsp; Dolomite

Andy Goralczyk

No. simply go to your blender preferences and hit 'install from file', then select the .py

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04 Dec 2015 at 16:53

Juan Pablo Bouza

Note that The latest script only works with the rigs from Caminandes, Cosmos Laundromat rigs need the version used in that project. I'll update all my rigs so that they can use the latest version in the future!

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10 Dec 2015 at 18:50

Andy Goralczyk

Hey! Thanks for the note, I've added the production version of BlenRig to the characters section so people can use it with the rigs. Can't wait for the update! Thanks :D

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11 Dec 2015 at 10:45 *

Julio Iglesias

Hi! first of all, kudos for the rig and the model, great stuff! Now, I did a test anim and noticed there are some random spots on around the belly, any idea what is causing that?: https://www.youtube.com/watch?v=swZJDMqMDGY

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14 Dec 2015 at 18:23

Andy Goralczyk

Awesome anim! Eek! sorry that would be my fault. the spots were mapped to random texture coordinates, so that when we instance a number of penguins, they would each get a different pattern. This technique uses the Generated Coordinates, which works fine apparently for the body mesh, but not for the fur particles. I switched the mapping to use the UVs instead, we will replace this file with the fixed version.

It's great to see people putting these characters to good use, stay tuned! :) Andy

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15 Dec 2015 at 09:54
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GTX UATTRO FG nbsp; Brown nbsp;Chocolate Dolomite High Cinquantaq Andy Goralczyk

should be fixed now! Thanks for the feedback! :D

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15 Dec 2015 at 11:48 *

julien garcia

ermm, today the cloud seems to considere that I'm not loged in each time I try to download a file :S any idea?

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15 Dec 2015 at 18:23

Paul MAILLARDET

Hi! And many thanks for this awesome tool!!

This Pinguino looks great, and could be a very good example to start using BlenRig5, however there is an issue somewhere in the script; when I open the file, the terminal prints the following error continuously:

Traceback (most recent call last):
  File "/home/polosson/.config/blender/2.76/scripts/addons/BlenRig-master-2aa1dedf8fddd732b561bc358b2cf9201a3d03dd/ui_panel_controls.py", line 1086, in draw
    if arm_bones['properties_arm_R']["toggle_fingers_R"] == 1:   
KeyError: 'bpy_struct[key]: key "toggle_fingers_R" not found'
location: :-1

And the Panel doesn't show everything (no Armature layer, incomplete body picker, and nothing more below). Is that because this file was using the beta version of BlenRig5, and I have installed the official release?

How can I fix this (without having to install beta version)? Or should I wait for someone to update this file with good settings? Thanks again!

Cheers :)

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20 Jan 2016 at 19:04

nbsp;Chocolate nbsp; Brown Dolomite High FG Cinquantaq GTX UATTRO Juan Pablo Bouza

Hi @polo: , yes, this might lead to confusion. Pinguino is not meant to work with the latest BLenRig, the Caminandes 3 version of the addon should be used if you want to have a panel in that rig.

I will update all these "old" characters at some point, so that they can work with the latest BlenRig.

Sorry for the inconvenience!

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20 Jan 2016 at 21:01

Paul MAILLARDET

Haha, don't be sorry you made an awesome job, you're my coding hero! What a patience!

And I'll try to be patient as well, waiting for this cute penguin to be fully BlenRig-able.

Thanks a lot again JP!

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20 Jan 2016 at 22:11 *

None None

Hello, I gave this character a try but something's wrong with the file (I suppose). In Blender 2.77 (on MacOS), I have the latest BlenRig (v1.0.1) and the cheeks of the penguin are wobbling so much that they distort the lower part of the head. I only opened the file, hit play and saw that. Am I missing something obvious there ?

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31 Mar 2016 at 15:53

Juan Pablo Bouza

Hi @nicolas.antille:

Dolomite Brown nbsp; UATTRO FG High GTX nbsp;Chocolate Cinquantaq I'm just checking on Linux and I don't see the issue. Can you check with 2.76?

Apart from that, the latest BlenRig won't totally work with this rig. The only character here which uses the latest BlenRig is Victor, all the others use the version of the addon from the movie they were used in. In this case, you should download the addon from Caminandes 3, in case you want to use the gui. The addon is not really necessary to use the character.

Well, let me know what happens in 2.76!

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31 Mar 2016 at 16:37

Pablo Vázquez

@nicolas.antille: Hi! Are you sure you have Auto-Run Python Scripts enabled? (also known as "Reload Trusted" when opening a file).

Also, in the description it says that it's rigged using BlenRig (beta), so maybe it conflicts with the latest BlenRig? Better check with Juan Pablo.

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31 Mar 2016 at 16:39

Juan Pablo Bouza

Ok, yes, the Auto-Run is a must have. About the addons, I don't think any version of the addon would cause such thing.

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31 Mar 2016 at 16:43

None None

@Juan Pablo Bouza: Hello, thanks for the quick feedback ! It's obvious that this option needs to be enabled but it was not mentioned anywhere (if it was, I didn't find it) and it's not enabled by default in Blender. Auto-run fixes the whole problem and it works fine under 2.77. :)

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05 Apr 2016 at 13:53

Don McArthur

Thanks for this :) I could not get this to work at all until I downloaded the production files for Caminandes 3. I'm working on a Mac, and I installed BlenRig + enabled “Auto Run Python Scripts” and was about to give up (tried various versions of Blenrig from Github too.)

So it was a nice surprise to be able to open the Pinguino blend file and find it working perfectly.

Could this way of accessing the character be made clear in the overview above, with a direct link to the production files?

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20 Jul 2017 at 10:39

Néstor Arellano

There is something wrong with this file. When a open it in Blender (with auto run python scripts enabled) appears with only the default cube/camera/lamp. It's weird. :/

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15 Oct 2017 at 11:55

Pablo Vázquez

@Néstor Arellano: The extension was wrong, it was .blend when it was actually a .zip file (the right Blen-Rig script is bundled). I've re-uploaded the file now.

Thanks for the feedback!

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16 Oct 2017 at 13:04
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